https://campus.mographmentor.com/p/classical-animation-henrique-barone
This training series serves as a roadmap for understanding the discipline of traditional animation. Starting with a foundation in basic concepts and progressing to characters, we will take a multi-week journey in exploring this discipline. You will learn basic techniques and hear from the Henrique about best practices and techniques.
https://campus.mographmentor.com/p/classical-animation-henrique-barone
This training series serves as a roadmap for understanding the discipline of traditional animation. Starting with a foundation in basic concepts and progressing to characters, we will take a multi-week journey in exploring this discipline. You will learn basic techniques and hear from the Henrique about best practices and techniques.
http://www.mographmentor.com/workshops/3d-styleframing-art-direction-yeti/
This workshop will show you their process, both technical and artistic. You will learn the key principles they use to create beautiful 3d work. You’ll create your own 3d style frames to put into practice the training they have worked for months to prepare.
http://www.mographmentor.com/workshops/visual-storytelling-illustration-techniques-sara-wong/
A comprehensive guide on the process of visual storytelling & illustration for motion by Sara Wong
https://www.mographmentor.com/workshops/3d-character-joey-judkins/
Learn to create your first original 3D characters in Cinema 4d. This workshop, created by artist, Joey Judkins, will teach you to model and rig original characters in Cinema 4d. You’ll also learn how to set-up the rig for animation.
http://www.mographmentor.com/workshops/substance-painter-guide-remington-markham/
You will learn to take models from your 3D app (C4D & Blender covered in this course) bring them into Substance Painter, unwrap a UV, paint custom textures, export textures from Substance, and import for render in C4D and Blender.
We’ll also cover using the C4D standard render engine, Redshift, and Octane. You will also learn to import Substance Painter materials in Blender, using Cycles. How to create and use ID maps. Introduction to Substance link. Introduction to Substance source, share, and CC0 Textures. Exporting from C4D and Blender to Substance.
https://www.mographmentor.com/workshops/3d-modeling-paul-mcmahon/
Do you want to improve your 3d modeling skillset? If so, this course if for you.
Paul McMahon of The Rusted Pixel will walk you through art direction and his 3d modeling process so you can unlock the potential of your 3d work. Go beyond basic shapes and start creating more complex 3d models.
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